Die Totenmaske
A downloadable game for Windows, macOS, and Linux
You are an autistic German manlet with a STG-44, you are stuck in a fantasy Slavic hellhole. You must try to control your autism and desire to build concrete-fortifications for long enough to avenge your people. Also, stalker evangelion.
Features include:
- A deep and engaging story
- Unusual and surreal art direction
- Custom art assets
- Atmospheric soundtrack, made by ourselves
- A unique and innovative combat system
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This is our first game and was specifically made for IGMC 2017. We are a young team of people from all over the world who have randomly met online over our love for games and decided to make our own. This has been a great and impactful experience which has all of us grow together as people. We want to thank everyone who participated and plays the games made in this contest.
Important Notes
Only arms can use items, and only while in battle.Removed in 1.1, will be reimplemented in 2.0- If your head dies you die.
- August is left-handed, so his right arm is weaker and less accurate. Use it to steady a weapon or dual-wield.
- Try a different battle plan if something doesn't work.
- Encounter rate too high in an area? Hit backspace to see the escape menu.
Status | Released |
Platforms | Windows, macOS, Linux |
Rating | Rated 3.1 out of 5 stars (9 total ratings) |
Authors | Dwyer, gudgames, banebigguy |
Genre | Role Playing |
Made with | RPG Maker, Blender, Krita, Audacity |
Tags | 2D, Atmospheric, Dark Fantasy, Experimental, Grayscale, igmc2017, Post-apocalyptic, RPG Maker, Surreal, Turn-based |
Average session | A few hours |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |
Accessibility | Color-blind friendly, Subtitles, Configurable controls |
Links | Soundtrack |
Download
Install instructions
Alwaysaskyourparentspermissionbeforedownloadingfiles
Development log
- Presenting 1.1Dec 30, 2017
Comments
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This project abandoned or.
Dwyer did a good amount of development on it post-release and implemented a lot of neat stuff, but the game outgrew RPG Maker and needs to be remade in another engine. The current plan is that we'll work on it again sometime after Peripeteia is done.
We noticed a bug about two hours into the game. We should be judged by what we submitted, but players who want to finish the game should not be held back by one missing file.
Drop this into the Totenmaske directory to install: http://www.mediafire.com/file/c18wx4zapbv2ebf/totenmaske-fix.zip
Following the contest, this fix will be added to the main download along with an extensive patch.
Soundtrack now available for free! You can get it here:
https://snaketicus.bandcamp.com/releases
I really enjoy the art style, and the character designs, haven't gotten very far (I seem to die a lot) I find having each bodypart it's own... Character(I guess?) is interesting and is a very cool way to make only having one person in your team still FEEL like a full team.
A few problems I had though, Headbutt seems to do nothing but kill me, accuracy (at least early on, as stated before I haven't gotten far yet) is VERY bad I can't seem to hit anything, I wasn't able to use most items outside battle, but the only item it would show IN battle was the potion (I forget what it's called in-game) so after a few fights I wasn't able to use skills anymore (died almost immediately after) and while making it so you only lose if the head dies DOES make things a bit easier... There's no way to PREVENT things from targeting your head (that I've seen)
I don't mean to go on about the negatives, I REALLY enjoy it thus far (despite the... Difficulty) It's a really interesting RPG good job!
Hi, thanks for your comment!
It means a lot to know you enjoy the atmosphere.
One thing of note is that items can only be used by specific classes. Try using the arms to use your stamina items and such.
There is a friendly merchant nearby to sell you some as well.
Torso also has some unique abilities to deflect fire from the head. Try to sprint more as well, makes enemies less accurate. As well as this? Rather than dual wielding guns I recommend using the right arm to stabilize the left with the ability of the same name.
Thanks so much for playing!
Oooooohh, use arms to use items, that.... Actually makes a lot of sense, figures I'd have never thought of it then! ;P